Implementation - How Do We Deliver the Design and Technology Curriculum?
Our Design and Technology Curriculum design is based on Chris Quigley Essentials Curriculum. Underpinned by the curriculum drivers, our design and technology curriculum sets out:
A clear approach as to when the aspect of design and technology are covered. At early years, this is rooted in the children’s everyday experiences, from construction, junk modelling, cooking and outdoor learning opportunities. As they move into years one and two, they focus on developing their skills in design technology, including sliders and levers, structures, textiles and food. As they progress into KS2 (Year 3-6), they build on the skills covered in KS1 and develop further aspects of mechanical systems, structures, textiles, food. They also start to apply their learning in science through applying their electricity knowledge to a design project. In working this way the children work and develop their understanding throughout the primary phase.
The road map gives you a really good overview of our design and technology curriculum from nursery to Year 6.
The ‘threshold concepts’ are what pupils should understand and the skills they should develop. In design and technology, these are returned to again and again across all year groups, they are what develops the designing and making skills. These include:
This returning to the same thing again and again is called interleaving.
The detailed progression can be found in the document below.
Impact - How Do We Help Children Get to a Deep Level of Understanding?
Through the explicit teaching of skills in Design and Technology, both the teachers and the pupils assess their learning continuously throughout the lesson. To help children get to a deep level of understanding we return to the threshold concepts again and again.
Children develop each concept over time and it takes a two-year period to get to a deeper level of understanding at the appropriate age. For example, in year one, children will have a basic understanding of design and teachnology at an age appropriate level, but by revisiting this they should have a deeper level of understanding and have developed their skills by year two.